Get back to nature in Animal Crossing™: Pocket Camp, the new Animal Crossing mobile game where you take on the role of campsite manager!
4.9k votes, 267 comments. 2.1m members in the nintendo community. A Reddit community for news, discussion, and stories about Nintendo. This isn't the only example of Animal Crossing: Pocket Camp sticking more closely to the F2P playbook than it may initially appear. Clash of Clans was the game that showed the world the potential in monetising a second builder, by offering the player a chance to effectively double their in-game productivity with a single purchase. The much-beloved game Animal Crossing New Horizons was released for Nintendo Switch on March 20, 2020. Then, the whole world shut down. It was perfect timing as global shelter-in-place guidelines became the new normal. Animal Crossing Pocket Camp, a free version for mobile devices, has also seen a surge in users. As with many social interaction. Animal Crossing was always an obvious contender for not only a mobile release, but one monetised through in-app purchases, and this is the exact direction Nintendo seems to be taking with Animal. The main condition for unlocking the NookShopping app on your phone is to purchase something there 100 times! Once you do so, you'll be able to install the app on your phone and use it at any time. Check Out Other Nook Phone Apps Here Items You Should Buy Items Change Daily.
You're in charge, so you can decorate your own campsite however you like! Make it fun, make it cute, make it sporty—it's up to you to craft the kind of furniture and amenities that will make your camp a must-see for animals visiting the area.
Building Your Dream Campsite
Help Animals As You Explore!
While visiting different recreational spots, you'll meet new animals who could use a little help. They'll be looking for fish, fruit, bugs, and other things to get their camping adventures started—and when you help them out, you'll earn Bells and craft materials in return!
Craft Furniture and Amenities
The craft materials you earn by fulfilling animals' requests can be used to craft all sorts of furniture and amenities for your campsite.
Just open up the Craft menu and place an order with Cyrus, the hardworking handyman from Re-Tail on the Road. Then sit back and wait! Or, if you're in a hurry, you can move your order to the very front of the line by using Leaf Tickets. You can purchase Leaf Tickets with real money, or earn them through regular gameplay.
Your Campsite. Your Way.
The joy of Animal Crossing: Pocket Camp is creating a space that suits you and your style.
Your campsite can be anything you like—from a traditional space that celebrates nature to a flashy fun house with concerts and rides. It's all up to you!
You can also customize your camper, visit your friends' campsites to get ideas for your own, and meet new animal friends as you explore recreational areas!
Host Animals at Your Campsite
Animal Crossing New Horizons App
As you grow your friendships with different animals, they'll want to visit your campsite. Craft and decorate with their favorite items, and you'll be able to host them whenever you like—even if you change up your decorations completely!
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The looming question of what revenue model the forthcoming Animal Crossing mobile game will adopt has been answered.
Animal Crossing was always an obvious contender for not only a mobile release, but one monetised through in-app purchases, and this is the exact direction Nintendo seems to be taking with Animal Crossing: Pocket Camp.
As detailed in Nintendo's latest Mobile Direct, the free download will be available for iOS and Android in late November, and will employ the typical free-to-play model that Nintendo has skirted around in the past.
Players will be able to purchase Leaf Tokens ($0.99 for 20), which can be traded for crafting materials, cosmetic upgrades, and most importantly, to save time. With some tasks taking hours or even days to complete, Leaf Tokens could become very moreish for players and very profitable for Nintendo.
'The monetization seems to be more aggressive than the casual appeal the title suggests,' Serkan Toto, founder of consultant Kantan Games Inc. told Bloomberg. 'A high-quality mobile version of Animal Crossing can become a long-term cash machine for Nintendo.'
While a free-to-play model seems like the most viable option for Nintendo in monetising Animal Crossing, and a perfect fit for the type of game, the company has had a difficult history with in-app purchases.
When Super Mario Run launched at the tail end of last year it should have, by all rights, been a runaway success. One of the world's most beloved and easily recognisable characters on a platform everyone owns - failure seemed impossible.
Nintendo employed a free-to-download model and charged a one-time fee of $10 to access the full game. Super Mario Run broke 150 million downs earlier this year, but it was a far cry from the sensation it was supposed to be. Nintendo president Tatsumi Kimishima was even quoted saying that revenue from the iOS edition 'did not meet our expectations.'
Purchase Animal Crossing Bells
Fire Emblem Heroes was more successful however, employing a typical free-to-play model and proving more profitable as a result. According to data from Sensor Tower, in September alone it generated $17 million in revenue across iOS and Android, compared to the $800,000 of Super Mario Run.
However, as Rob Fahey wrote for GamesIndustry.biz, Nintendo has a 'deep-rooted suspicion and dislike of F2P mechanics which dominated mobile games.'
This is made clear when, despite the modest success of Fire Emblem Heroes, a senior Nintendo employee told the Nikkei Asia Review that: 'Heroes is an outlier. We honestly prefer the Super Mario Run model.'
Goldman Sachs analysts have previously estimated that Animal Crossing could generate twice as much revenue than both Super Mario Run and Fire Emblem Heroes combined, which brought in $79 million over the June Quarter.
While a free-to-play model seems like the most viable option for Nintendo in monetising Animal Crossing, and a perfect fit for the type of game, the company has had a difficult history with in-app purchases.
When Super Mario Run launched at the tail end of last year it should have, by all rights, been a runaway success. One of the world's most beloved and easily recognisable characters on a platform everyone owns - failure seemed impossible.
Nintendo employed a free-to-download model and charged a one-time fee of $10 to access the full game. Super Mario Run broke 150 million downs earlier this year, but it was a far cry from the sensation it was supposed to be. Nintendo president Tatsumi Kimishima was even quoted saying that revenue from the iOS edition 'did not meet our expectations.'
Purchase Animal Crossing Bells
Fire Emblem Heroes was more successful however, employing a typical free-to-play model and proving more profitable as a result. According to data from Sensor Tower, in September alone it generated $17 million in revenue across iOS and Android, compared to the $800,000 of Super Mario Run.
However, as Rob Fahey wrote for GamesIndustry.biz, Nintendo has a 'deep-rooted suspicion and dislike of F2P mechanics which dominated mobile games.'
This is made clear when, despite the modest success of Fire Emblem Heroes, a senior Nintendo employee told the Nikkei Asia Review that: 'Heroes is an outlier. We honestly prefer the Super Mario Run model.'
Goldman Sachs analysts have previously estimated that Animal Crossing could generate twice as much revenue than both Super Mario Run and Fire Emblem Heroes combined, which brought in $79 million over the June Quarter.
Perhaps it is this revelation where Nintendo's 'deep-rooted suspicious' finally met with compromise. Gimp free photo editor.